D&D: A Beginners Perspective by Josh VanGorder

D&D is one of those games. You know what I mean, some people absolutely

love it, and some people hate it. So… Here is my perspective from being a new

player to D&D post 2020. I would like to explore what it’s like for beginners, how

players should learn, and most importantly, how to have a blast while learning to

play.

 

For a beginner, it is important to know that D&D isn’t just a game, it’s a

gathering, a mood, an environment, and a lengthy rulebook. Now, of course you can

read the rulebook from cover to cover and know how to play, but from my

experience, that is not what makes D&D special. When beginning to play DnD, the

two primary goals should be enjoyment and learning. Don’t get me wrong, the

rulebook is great to have, in fact you will still always need it. However, having other

tools to learn from that are not so intense can be very beneficial. Not only will you

be able to learn without your head spinning, but you’ll have more fun in the process.

 

Sometimes D&D can be harsh, strict, and very difficult for players on their

first campaign. I believe that DM’s need to understand that especially for

beginners, this game is about having fun and being immersed in the experience.

This is in fact a game that is very open ended and changes on the fly. Following the

rules is important, but remember, a DM can always bend them to create a more

enjoyable environment. My advice is find a DM that is there to be in the moment.

Find a DM that is there to have fun. Find a DM that loves creating a story with

input from each member in the party. Just because someone is new does not mean

that they shouldn’t contribute as much as the experts. Play with friends, or play

with people that will be your friend, because it is essential that each member is

there for the same reasons, otherwise, it can put a damper on the value of the

game. I recommend that DM’s are kind and courteous to new players, because they

will never play again if their first experience involves the rulebook being thrown at

them. Again, this game is about much more than just rules. This game is a hobby

and a lifestyle for many. There is no other game in existence that has such an

ability to create memories, stories, and laughter with those around you. It is truly

about the experience of playing, from your very first session, to your 10th

campaign.

 

Before I tell you how I learned D&D, let me explore the great times I had

when learning how to play. I played my very first campaign with friends I had known for years.

Our DM was a long-time D&D player, and our party consisted of 4

players. One member knew the rulebook like the back of his hand, and had been DM

for many campaigns. The other 3 members had never done a single session,

including myself. With that being said, the environment that was created was

perfect. The DM was okay with fixing things and letting us drive the story. We

focused on the story, and let the rules fall into place, getting more complex as the

campaign went on. I think this is crucial for new players. I also believe that D&D is

a piece of art that the DM creates, that is altered and pushed forward through

the influences of their party members. If this is your focus, learning this game will

be easy and enjoyable.

 

I began playing D&D in 2021. The tool I used to learn this amazing game had

never been used before… by ANYONE. I had the opportunity to learn how to play

DnD through the use of Avelore’s Tome of Knowledge. I loved my experience from

the start until now. As a beginner, I was able to focus on having fun with my D&D

experience, while still learning the game in a fun fashion. This book gave me,

someone who had never played, immediate organization of every part of the game.

I knew where things were, and what items I had. I knew my gained abilities, my

stat changes, and most importantly, how much gold, silver, and copper I had at all

times. I knew where to find everything. I knew what my magical broom did just by

flipping to a page. I knew my hit dice, damage, and range for EVERY weapon. Yes

the handbook helps, but is not not nearly as clean and efficient, nor as enjoyable,

as the Tome of Knowledge. This book stands the test of time, and even after over

a year of playing, I have decided, I will never use anything else for my D&D

campaigns.